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Wes Barnhill

Technical Reel

Sound Design + Implementation Reel

About Me

I’m a sound designer and composer focused on technical audio implementation for games. I studied film production at Chapman University, where I concentrated on post-production and film music while building a strong foundation in storytelling, collaboration, and working closely with creative teams.During school, I co-founded LTWes Music with my composing partner Liam Trahant, and together we’ve composed and co-composed music for 60+ projects across feature films, short films, documentaries, advertisements, and games.Recently, my work has shifted toward interactive game audio, building systems in Wwise, Unity, Unreal, and Godot. I’m especially interested in roles where sound design, music, and implementation come together to make game worlds feel more alive and responsive.